Next semester I will be teaching a typography class formerly titled "Computer Typography" - follow up to the sophomore class "Basic Typography" - now titled "Advanced Typography" and open only to graduate students. Long story, short: I was slated to teach sophomores a standard syllabus and am now teaching grad students a syllabi of my own concoction in a class that is the official pilot programme to a possible overhaul of the entire typographic teaching strategy. And it will be the second class I've ever taught. No, I'm not scared (well, not yet).
As a product of a traditional typographic education (using haberules, E-scales and rapidographs to hand-render type) and a designer working in the computer-dominated digital age, I see the huge disconnect between what designers are being taught and what they actually end up producing. There is a misstep somewhere between pen and paper and mouse and keyboard. The beautiful possibilities of working by hand are being suffocated by InDesign's default type settings and a flush-left existence.
As I piece together this experimental syllabi, I am constantly reminding myself that the most important concept I can teach them about type - and all design - is that all tools are relevant. Good designers draw upon any and all weapons they have; but to become a good designer, you must first build your arsenal.
A sneak peak at my ideas to bridge the disconnect between hand and machine.